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Dungeons and Dragons Core Rulebook Gift Set, 4th Edition written by Wizards RPG Team Studio : Wizards of the Coast by Wizards of the Coast Brand : Wizards of the Coast Release Date : 2008-06-06 Publisher : Wizards of the Coast Released : 2008-06-06 Availability : Usually ships in 1-2 business days Number of Items : 1 EAN : 9780786950638 Avg. Customer Rating: (based on 147 reviews)
List Price : $104.95 Our Price : $44.89
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Product Description |
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All three 4th Edition core rulebooks in one handsome slipcase. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.This gift set features a handsome slipcase containing all three of the 4th Edition D&D Roleplaying Game core rulebooks: the Players Handbook rulebook (320 pages), the Monster Manual rulebook (288 pages), and the Dungeon Masters Guide rulebook (224 pages). |
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An improvement over "game-play" |
Definitively this new edition is a big improvement on the gameplay mechanics, from both the player and DM perspectives. Fighter players love to have more options now (not just the Wizards), all characters classes are enjoyable, and for the DM is much easier to prepare encounters.
It does not affect role-playing at all, it is still D&D, the books just not make rules to cover everything, only the areas where rules are actually needed to be. |
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Great Deal |
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A very good bargain. Beautiful books. Easy to use and very user friendly. I definitely recommend them. |
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Good Quality Publication |
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Everyone enjoys gaming in different ways. I won't cast my opinion on the rules content of 4th edition, but what I will say is that this three-volume set is very well made. The sleeve is nice and sturdy, and the books are exactly the same as the individually-purchased books. Definately a much better value than just paying coverprice. The only thing that would have made this a super awesome item, would have been if the sleeve had a closing flap, and a carrying strap. If you are thinking about buying the 4th edition set, check WOTC's website. They have already (as of August 26, 2008) posted 20+ pages of errata for these books (mostly Player's Handbook (PHB)). You may want to see if they are going to start publishing books with this errata already included. |
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Can I get a Refund Please? |
The game specifically said Dungeons & Dragons ... it strayed way away from the flavor of the original. Unlike other reviewers, I found the tie-ins to MMOs to be very annoying.
The 4e system killed my favorite thing to do in D&D, Multi-class. I, as a player, ruled (in my humble opinion) at making outstanding multi-class characters. I was (and am still) never satisfied with cookie-cutter classes that limit my play options. Truth be told, I would rather go back to 2nd Edition Multi-class rules ... much more fun.
A lot of the writing in the books especially the DMG seemed to be written for people who had never played the game. And the authors liked to talk down to their readers. Did they not care if they got their old customers base back?
I guess I'll check to see how many used Gift Sets are for sale, I've got one I'd REALLY like to unload. |
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Where have all the roleplayers gone? long time passing! |
i'm an old gygaxian player. Wet my sword on 1st edition. was battle hardened in second, and mastered the art of RP in 3rd and 3.5
i've played my share of other systems an always had a love hate relationship with D&D the game that birthed my love of story and fantasy. i've rolled with steve jackson, had coffee with several of the illustrators from 1st to 3rd editon, and even worked for my share of gaming companies.
and i say to Wizards of the coast, for shame!
i will put is simply thus. with every edition they have releases, WotC has improved upon the balance and simplicity. they have made this game much more accessible, and much easier to play. i almost never hear groans from players complaining about balance and starting food fights.
but i also don't see people applauding their fellow gamers. i don't see brilliant used of powers or exceptional character builds anymore.
with every system we get more balance, and loose more creativity. we gain security and loose our freedom. and we have long since passed any happy medium. RPGs are simply that, role playing games. they are about story, and adventure. if i wanted to go play a video game, where everything is limited and i have only seven options, i'd go play D&D online... which is exactly that. |
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Shop Market Advisory - Discount prices, fast delivery on Books Shop Market Advisory - Dungeons and Dragons Core Rulebook Gift Set, 4th Edition only $44.89 at marketadvisory.com products. |
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